Black Crown: Exhumed
State of the Game (Dec 2024)
The game is fully imported but we are still playtesting and making adjustments. Our goal is to release into Early Access by the end of January. Join our Discord for the latest news.
Please enjoy the Miasma Viewer in the meantime.
The Black Crown Project
Black Crown: Exhumed is a reconstruction of the original Black Crown Project, a narrative horror game that went offline on October 31st, 2014. The original game was built in the StoryNexus game engine, and it will be imported into Tinydark's GAM3 engine.
The Black Crown Project was a multimodal narrative horror game with themes of disease, work, anthropology, and obsession, to name a few. Players took on the role of clerk at the Widsith Institute, where they retrieved artifacts from the soil, analyzed them, and reinterred them. For their efforts, they earned promotions by way of exotic and divine disease. The player progressed through the game by analyzing artifacts, slowly understanding the world of Black Crown, and making key decisions that influenced the narrative.
Black Crown: Exhumed
The new iteration of the game will bring with it some upgrades, new content, and improvements to game design ethics. It will be hosted on the Tinydark Hub, a platform for all Tinydark games. The game will still be free to play, and will be available on web, mobile app stores, and Steam.
List of the major changes coming upon release of the game:
- Monetization is dramatically changing. A few paths and options will be locked to free accounts, and you can simply buy the game for $10 to get complete access. All previous "Nex-locked" bonuses will run on GAM3's cooldown system where applicable.
- Action banks will max out at 12 hours away from the game, and will be completely removed for anyone who purchases the game.
- The passage of time is no longer real-time, but rather internal to your character's instance of the world.
- Engine benefits: multiple character slots, better event structure and flow, a more responsive UI, detailed character pages.
- Sound design, from ambient weather tracks to pained (and muffled) grunts.
- A rotating set of 4 new diseases, one for each real-world season, inspired by our real-life maladies.
- Player-submitted trottering notes.
- Rebalancing of the main qualities.